TABLECLUB FIELD GUIDE

How to play.

Choose a game. Learn the moves, then take your seat.

Play Nana
CARD GAME · 2–5 PLAYERS

Nana

At the table · 15–30 min

Goal

Collect matching trios to find your winning seven.

Your turn

Reveal a center card or the lowest or highest available card in any hand. Keep going while numbers match.

Scoring & end

Win with three trios, the trio of 7s, or two trio ranks that add to or differ by 7.

Example
2 + 5 = 7 · 10 − 3 = 7

Either pair of collected trios wins immediately. A single trio of 7s also wins.

Three of a kind, one card at a time

Nana is a memory and deduction game for 2–5 players. Every number has three identical cards. Keep your hand private and sorted from low to high. The remaining cards lie face down in fixed positions in the center.

Find a matching trio

On your turn, reveal one card: any face-down center card, or the lowest or highest card in any player’s hand, including your own. You can choose the same hand again. A revealed card sits outside its hand, so the next lowest or highest card may now be available.

Continue revealing one at a time while the numbers match. Reveal three of the same number and collect all three as a set. At the first different number, the attempt ends: return hand cards to their owners and center cards to their original places, face down. After either result, the turn passes clockwise.

Three ways to win immediately

  • Collect three sets.
  • Collect the set of 7s.
  • Collect two sets whose numbers add up to 7 or differ by 7, such as 2 and 5, or 3 and 10.

All three victory conditions apply together. A set always means all three cards of that number.

Set up your table

PlayersNumbersCards eachCenter
21–101010
31–1189
41–1278
51–1266

Shuffle all three copies of each included number. Deal the hands, then lay out the remaining center cards. Collected cards leave play.

Your online table

Choose a source, then press Reveal to turn over exactly one card. The current attempt stays visible until the next player continues. Center positions stay numbered so you can remember them. Opponents’ unrevealed cards remain private until the game ends.

Nana by Kaya Miyano, illustrated by Sai Beppu, published by Mob+. Original publisher’s game page · Publisher’s explanation of Nana’s victory rules. Game artwork © its respective owners. Independent digital adaptation.

Play Nana