TABLECLUB FIELD GUIDE

How to play.

Choose a game. Learn the moves, then take your seat.

Play Catan
BOARD GAME · 3–4 PLAYERS

Catan

At the table · 60–90 min

Goal

Reach 10 victory points on your turn.

Your turn

Roll for resources, trade, and build roads, settlements and cities.

Scoring & end

Score buildings, Longest Road, Largest Army and hidden victory points.

WORKED EXAMPLE

A turn from resources to a settlement

Start with1 brick1 lumber4 ore

Your settlement borders an unblocked grain hex numbered 6. Your road already reaches a legal, empty settlement site.

  1. Roll and collect

    Roll 6+1 grain

    Collect one grain from that hex. Every player with a building beside a matching, unblocked hex collects, even on your turn.

  2. Trade with the bank

    4 ore1 wool

    Exchange four ore for one wool at the standard 4:1 rate. You now have one brick, one lumber, one wool and one grain.

  3. Build and score

    Brick + lumber + wool + grain+1 victory point

    Pay those four cards to build a settlement connected to your road. The neighboring intersections must all be empty.

This is a worked turn after setup. A city produces two resources instead of one; a 7 follows the robber rules below.

Official rulebook and references are linked below.

Settle a new island

3–4 players, first to 10 victory points on their own turn. Place two settlements and an adjoining road each, first clockwise and then in reverse order. Starting resources come only from your second settlement. This table chooses the starting player randomly.

Roll, trade, build

Two dice produce resources for everyone: one per adjacent settlement, two per city. The robber blocks its hex. After rolling, trade and build in any order, as often as you can afford. Use End turn when finished.

A road costs lumber + brick. A settlement costs lumber + brick + wool + grain. A city upgrades your settlement for 3 ore + 2 grain. A development card costs ore + wool + grain. Limits: 15 roads, 5 settlements, 4 cities.

Roads & settlements

Roads connect to your own network. Opponents’ settlements interrupt it. New settlements need your road and must be at least two edges from all other settlements or cities. Cities replace your existing settlements.

Trade at the table

Only the player whose turn it is can trade with others. Send an offer to a player; they can accept, decline, or counter. Both sides must give resources; no gifts or exchanges of the same type. The active player can withdraw an offer. The bank trades 4 identical resources for one; general harbors improve this to 3:1 and specific harbors to 2:1 for that resource.

The robber & resource supply

On a seven, everyone with more than seven resources discards half, rounded down. Then the active player moves the robber and steals a random card from one adjacent opponent. A Knight moves the robber without discarding.

There are 19 of each resource. If production cannot fully supply multiple players, none receive that type. If only one player is entitled, they receive the remaining cards.

Development cards

Play one Knight or progress card per turn, even before rolling, but never one bought that turn. Knight moves the robber. Road Building gives two free roads. Year of Plenty takes two resources from the bank. Monopoly takes every opponent’s cards of a chosen resource. Victory point cards stay hidden and count immediately, including the turn bought.

Victory points

Settlements score 1, cities 2. Longest Road (at least 5 connected road segments, no edge counted twice) and Largest Army (at least 3 played Knights) each score 2. Ties keep the current award holder. Interrupting a road can change the award. Reach 10 on your own turn to win immediately.

Your online table

Full base game with randomized terrain, nonadjacent red numbers, and randomized harbors. No expansions. Hands and development cards stay private; hand sizes, the board, bank, and trades are public. Solo waits for you. Friends have 75 seconds per decision; missed decisions are handled automatically, trades declined, and build phases ended. Reconnect through the same room link and browser.

Based on the official CATAN rules and base-game FAQ. CATAN · Klaus Teuber / CATAN GmbH. Independent digital adaptation. Artwork sources.

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