Long player names can wrap in the shared turn banner and Catan turn card, keeping narrow layouts readable.
Sea Salt & Paper’s round-ending confirmation stays within short windows and scrolls when it needs more room.
v83
Steadier views and timely guidance
Sea Salt & Paper’s empty-hand message follows the current draw, pair effect, waiting state or finished game. After playing crabs, it points to the required discard search instead of suggesting an unavailable draw.
Catan keeps your chosen board zoom when you place pieces or move to another phase. Initial placement assistance stays available until you adjust the zoom yourself.
v82
Smoother returns and clearer activity
Open and Resume in Your rooms now use direct room navigation, fixing a client-side routing error that could leave the room list unchanged.
The empty room list’s Choose a game link uses the same reliable navigation. Existing seats, game state and room management remain unchanged.
Sea Salt & Paper activity messages show player names instead of internal player identifiers.
v81
Know your next move
Turn indicators now distinguish your decision, a locked hidden choice, saving a move and reconnecting. The same status is available on smaller screens, and Magical Athlete reflects your own racer readiness.
Jaipur explains full hands, unbalanced exchanges and sale requirements beside its controls. Catan checks bank and harbor ratios before submission and explains when development cards are available.
Sea Salt & Paper shows the draw and action steps, explains the seven-point threshold, and previews the scoring consequences before you confirm Stop or Last Chance. Game rules, turn order and account requirements are unchanged.
v80
Keep your place in the games room
Search, combined filters, card or compact view and your scroll position stay with you when you leave the catalog and return. Favourites explain how to save games, and available games are counted separately from paused games.
Sign in opens the sign-in form. Your selected game follows you through Records, Rooms, profiles and guides.
Catan, Jaipur and Sea Salt & Paper have practical worked examples. A persistent Play action and section chooser keep long guides easy to use, with links only to sections that exist.
v78
Every desktop table, reconsidered
All 22 games have clearer desktop turn status, tighter spacing and layouts built around the cards, board and decisions that matter.
Repeated actions stay within reach in a floating glass dock. Detailed choices stay beside your hand or board, with extra guidance for Monopoly Deal.
Floating controls reserve space beneath the table and adapt to shorter windows. Original artwork, earned themes and phone controls are preserved.
v77
The original 6 nimmt! deck
All 104 cards now use original AMIGO Take 5 edition artwork, with a matching card back and game thumbnail.
Open table cards or your selected hand card for a larger view. Full-size artwork preserves the native 660×1020 scans; small table images load quickly.
The rules show the five printed bullhead values. Scoring, hidden choices, XP and mobile controls work as before.
v76
A new desktop games room
Browse a new artwork-led game collection with a persistent navigation rail, favourites, search and card or compact views.
Each game has a focused setup screen. Rooms, profiles, records and guides follow the same spacing and navigation.
The navigation becomes compact during play, with responsive workspace layouts for all 22 games. Mobile layouts and earned box themes stay available.
v57
Cleaner tables on desktop
Sushi Go! now has one clear empty state before the first pick, with player plates arranged as readable rows once cards are revealed.
Active players and your own seat keep their visible highlights across the unlockable box themes.
Reviewed the desktop table structure and controls for all 21 games.
v56
A full wardrobe for the club owner
The owner account can equip every avatar, border, initials colour, box theme and game title without waiting for level unlocks.
Equipped cosmetics appear at the table. XP and levels continue to reflect completed games, and other members keep their normal unlock path.
v55
A black canvas, your finish
Tableclub now uses an OLED black background throughout the club and every game.
Club levels unlock six box themes. Choose one on your profile to style panels and table controls across devices.
The Sushi Go! game thumbnail shows the sushi alone. Its hand and scoreboard now fit side by side, with tighter empty table spaces.
v52
Six new ways to play
Jaipur, Coup, Azul, Sea Salt & Paper, The Crew: Mission Deep Sea and Lost Cities join the Tableclub library.
Trade, bluff, draft tiles, collect ocean pairs, take on cooperative dives or build two-player expeditions with friends or bots.
Each table has mobile controls, rules, game XP and titles, achievements, records and match recaps.
v51
Five more seats at the table
Love Letter, Sushi Go!, Point Salad, For Sale and Hanabi join the game library with their own complete tables, rules and bot play.
Play hidden-hand deduction, simultaneous drafting, market scoring, two-stage auctions or cooperative fireworks with friends.
Each game has its own XP titles, achievements, records and match recaps; the mobile controls stay close to your hand.
v50
Keep clear of the sixth card
6 nimmt! joins Tableclub for 2–10 players, with hidden card choices, four rows, low-card row decisions and the classic 66-bullhead finish.
Play friends or bots. The table keeps the four rows visible and your private hand close, with controls docked on phones.
Earn game XP, six titles and three achievements; review scores and match details in Records and your profile.
v49
A darker seat at the table
An OLED background switch in account settings gives Tableclub a true black canvas and darker panels across the club and games.
Illustrated cards, game pieces and each game’s accent colours stay visible against the darker surroundings.
Your choice is saved on this device, works before sign-in and syncs across open tabs.
v48
A little memory. A lucky seven.
Nana joins the club: the original 2–5 player card game, with all three victory conditions and genuine publisher card artwork.
Play with friends or three bot difficulties. A compact table keeps public reveals clear and your hand private, with a glass action dock on mobile.
Earn Nana XP, six game titles and three achievements. Match recaps and Records track trios, reveals and cards collected from rivals.
Nana is included in room switching, rules, owner game controls, profiles and the nine-game library.
v47
Choose your club character
32 original illustrated avatars: 12 starters, with more at club levels 3, 6, 10, 15 and 20. Your portrait appears in your profile, the header and every game.
Aaron’s owner portal controls announcements, account registration, new tables, XP rewards, game availability and default bot and game-length settings.
Admin access is enforced on the server, with saved-change history and protection against conflicting edits.
Restored desktop game switching in Records beside its filters.
v46
A tidier desktop club
Game setup, the games library, Rooms, Records and profile use a tighter desktop layout with less empty space.
Records no longer repeats the game picker below the desktop header.
v45
One clear path to your profile
Removed the duplicate Profile navigation tab on desktop and mobile. Tap your avatar in the header to open your profile.
v44
Rooms for today
Rooms now expire 12 hours after they are created, including older rooms.
Expired rooms disappear from open tables and saved seats, and their links can no longer be used.
v43
A quieter games room
Removed ambient music throughout the club. Turn notifications still play when enabled.
Removed the open table and room code shortcuts from the games page. Find both under Rooms.
v42
Make your mark at the table
A new profile brings club levels, border collections, game titles, achievements and match history together.
Club XP unlocks seven avatar borders. Each game has its own XP level and six titles to equip or upgrade automatically.
Your border and game title appear at the table in all eight games. Previously earned game XP counts toward the new levels.
Desktop navigation is now a single header, with room actions beside the game library and table tools in one compact menu.
v37
Back to the lobby, together
After a game, the host can bring the whole group back to the same lobby with one button.
Room codes, seats, bots, game settings and room records stay in place when returning to the lobby.
Choose the next game from the lobby, adjust the setup, and start when everyone is ready.
v36
A gentle nudge for your turn
A soft two-note chime lets you know when a decision becomes yours in all eight games.
Turn sounds have their own bell control in the header, separate from lobby music. Your on/off choice is remembered on this device.
Chimes wait for race animations and stay quiet during repeated table updates. Sound becomes available after you interact with the page.
v35
Your table, your game length
Choose 1–5 rounds of SCOUT or 1–4 races of Magical Athlete, with standard rules selected by default.
Hosts can adjust game length in the lobby before starting. Open rooms show the setting, and rematches keep it.
Shorter Magical Athlete games have shorter drafts. Scores and streaks register when the selected game length is complete.
v34
Clearer SCOUT scores
Records opened from a table now show the correct friends or solo results.
SCOUT confirms when round scores are saved, shows how many rounds remain, and explains when the final result updates your streak.
The final SCOUT screen links directly to the matching records.
v33
Settle into the lobby
Rooms has its own page, with open tables, saved seats, room-code entry and hosting shortcuts.
Turn on an original chill lobby soundtrack from the header. Mute anytime; your choice is remembered on this device and music pauses in background tabs.
Gentle entrances and responsive button, card and menu transitions bring the club to life, with reduced-motion support.
v32
A home for every game night
Browse all eight games, find open rooms and rejoin saved tables from the new games library.
Invite friends with a link or QR code, and choose another game while keeping your group together.
Accounts now have recovery codes, progress, game badges and unlockable profile colours. Finish games to earn XP, win or lose.
Clearer navigation and solid dialogs improve desktop and mobile readability. Club records remain casual, without ranked modes.
v31
Accounts at every table
Guest play has been removed. Sign in or reserve a username with a PIN before playing.
Leaderboards and game statistics have been reset across all games and play modes.
Only account-linked results count toward rankings, shown under each player’s reserved username. Existing accounts and PINs are unchanged.
v30
A name that is yours
Desktop navigation puts games, leaderboards and rules together, with shortcuts to browse, join and host rooms.
Reserve a unique username with a 4–6 digit PIN, then sign in on another device. Guest play remains available.
Reserving a username keeps your browser game records. Accounts are ready for future XP; earning XP has not started yet.
v29
Make room for the game
Mobile tables bring the current decision, hand and board into view sooner across all eight games.
Room setup, narrow navigation, rules, and the leaderboard are easier to use on small screens.
More direct claim, scouting, bidding, gem and trade controls clarify the next move.
v28
A colour for every table
The page now starts in the selected game’s colours, including the browser edges on a fresh load.
Switching games reloads directly into that game so iPhone browser bars can pick up the new colour.
v27
A better place to learn
A dedicated How to play page brings together the rules for every game.
The version beneath the Tableclub logo opens this release history.
Game menus now keep their rules in one easy-to-find place.
v26
Fab Fib joins the table
Play Fab Fib with friends or bots, with original card art and game-specific records.
v25
Skull joins the table
Play Skull with flowers, skulls, bidding, and the illustrated game pieces.
v24
SCOUT art polish
Updated the SCOUT & Show tokens with clearer artwork.
v23
SCOUT joins the table
Play SCOUT with ordered hands, shows, scouting, and its own cards and records.