TABLECLUB FIELD GUIDE

How to play.

Choose a game. Learn the moves, then take your seat.

Play No Thanks!
CARD GAME · 3–7 PLAYERS

No Thanks!

At the table · 20 min

Goal

Finish with the lowest score.

Your turn

Spend a chip to pass, or take the card and all chips on it.

Scoring & end

Consecutive runs score only their lowest card; subtract your remaining chips.

Example
24 · 25 · 26 = 24

A consecutive run scores only its lowest card. Then subtract the chips you still hold.

A little restraint goes a long way

Play with 3–7 people. The deck has one of each number from 3 to 35. Nine cards are removed unseen, leaving 24 to play. Start with 11 chips each for 3–5 players, 9 for six, or 7 for seven. Your chip count stays private.

Two choices

No thanks! Pay one chip onto the face-up card and pass the decision clockwise. Or take the card and every chip on it. You then reveal the next card and decide again. Taking does not end your turn. If you have no chips, you must take.

Runs are your friends

Keep cards face up, arranged in consecutive runs. Only the smallest number in each run counts. A display of 13, 15 and 16 costs 28 points. Add the 14 and the whole run costs just 13.

Go low to win

After the last face-up card is taken, add your run minima and single cards, then subtract your remaining chips. Lowest score wins. Negative scores are possible, and tied winners share the victory.

Your online table

This is the classic base game. A random player starts. Choose 2–6 bots or invite friends. Solo waits for you; a bot chooses for a missed 75-second turn in friends games. Refresh this room link in the same browser to reconnect. Opponents’ chips and scores are revealed at the finish.

Rules: AMIGO’s official No Thanks! rulebook. Game by Thorsten Gimmler. Game artwork © AMIGO. Independent digital adaptation.

Play No Thanks!