TABLECLUB FIELD GUIDE

How to play.

Choose a game. Learn the moves, then take your seat.

Play Jaipur
TRADING GAME · 2 PLAYERS

Jaipur

At the table · 30 min

Goal

Earn two Seals of Excellence.

Your turn

Take goods or camels, trade market cards, or sell goods for rupees and bonuses.

Scoring & end

The round ends when the deck runs out or three goods piles empty; the richer trader earns a seal.

AT THE TABLE

The trading table

55 cards · six goods · two seals to win

Precious goodsDiamonds, gold and silver · 6 cards each · sell 2+
Everyday goodsCloth and spice · 8 each; leather · 10
Camels11 cards · keep outside your seven-card hand
Bonus tokensSell 3, 4 or 5+ cards for a hidden bonus
WORKED EXAMPLE

Collect now, sell on your next turn

Start with2 cloth1 gold1 leather

The market has cloth, gold, spice and two camels. Choose one action: take cards OR sell cards.

  1. Take one good

    Market: 1 clothHand: 3 cloth

    Take the cloth and refill its market space from the deck. You now hold five goods cards, within the seven-card limit.

  2. Let your opponent play

    Your turn endsOpponent’s turn

    You cannot sell in the same turn. Alternatively, you could have taken every camel in the market into your herd instead of taking the cloth.

  3. Your next turn: sell cloth

    5 + 3 + 3 = 11 rupees+ one 3-card bonus

    Sell all three cloth. If the next cloth tokens are 5, 3 and 3, collect 11 rupees plus a three-card-sale bonus. A bonus worth 2 brings the sale to 13.

Gold, silver and diamonds need at least two matching cards per sale. Camels stay in your herd, outside your hand limit.

Official rulebook and references are linked below.

Win two seals

Jaipur is for two traders. At the end of each round, the trader with more rupees wins a Seal of Excellence. The first to collect two seals wins the match. Start each round with five cards each; camels dealt into your hand move into your herd. The shared market starts with three camels and two cards.

Choose one action per turn

Take exactly one good from the market, take all the camels, exchange at least two market goods for the same number of goods from your hand and/or camels from your herd, or sell one type of good. An exchange cannot return a type of good that you also took. Your hand may never finish a turn with more than seven goods; camels are outside that limit.

Sell for rupees

Sell any number of leather, spice or cloth cards, or at least two diamonds, gold or silver. Take one token per card while tokens remain, starting with the highest values. Selling three, four, or five or more cards earns one hidden bonus token from that size, if available. A sale can still earn its bonus when goods tokens have run out.

Close and score a round

Three empty goods-token piles end the round. So does a deck that cannot refill the market to five cards. Add goods and bonus-token values. The player with more camels earns five rupees; equal herds earn no camel bonus. Tied totals go to most bonus tokens, then most goods tokens. The loser of a round starts the next one.

Jaipur by Sébastien Pauchon, published by Space Cowboys. Official rulebook. Card and token artwork credits are recorded with the game assets.

Play Jaipur