Fab Fib
At the table · 20–30 min
Stay alive by spotting false claims.
Accept and exchange cards, then declare a higher three-digit number—or challenge before looking.
The last player with life wins.
Put digits in descending order. A declaration is true only when it matches the three hidden cards exactly.
Three cards. Twelve life.
For 3–10 players. The deck has 50 cards: five copies of every digit from 0 to 9. Each digit has three cards with one skull, one with two skulls, and one with three skulls. Everyone starts at 12 life. The last survivor wins, including when only two players remain.
Start a story
The starter draws three cards privately and declares a three-digit number in descending order: 772 is legal, 727 is not. Only an exact match is true. Any other legal number is a bluff. The starter does not exchange cards.
Believe it—or call it
The next clockwise player decides before looking. Accept to see the cards, then exchange any 0–3 cards once. Discards stay face down; draw the same number. Declare a number strictly above the previous claim and pass the cards on.
Or call the bluff before you accept. Reveal all three cards. If the claim matches exactly, the challenger loses; otherwise the player who made the claim loses. The loser takes damage equal to the actual cards’ combined skulls, not their numeric value. At zero life, you are out.
The next round
Discard the three revealed cards. The loser starts a fresh round, or the next surviving clockwise player if the loser was eliminated. Life carries over.
The special 1000
If you hold three actual zeros on your turn, reveal them as 1000. This is not a bluffable claim. Every other surviving player takes the zeros’ combined skull damage. Your life returns to 12 and you start the next round. It can happen on the opening draw, after accepting, or after exchanging.
This online table
Based on the 2012 TANSANFABRIK / New Games Order edition. The printed rules leave deck exhaustion and an accepted 999 unresolved. Here, 999 must be challenged, and an empty draw pile is replenished by shuffling face-down discards; cards currently held stay out. The first starter is random.
Solo waits for you. Friends have 75 seconds per decision, then a bot takes that action. Bots receive the same private view as a player. Your previous cards can be recalled privately, but may have changed. Bluff statistics stay hidden until the match ends.
Game by Spartaco Albertarelli. Original publication: Kidultgame (2004); edition artwork by TANSANFABRIK. Publisher & official rules. Artwork © its respective owners. Independent digital adaptation; card labels are arranged for online play.



